![]() ![]() ![]() Your fleet will exit a hyperspace jump in the same orientation they entered it in.Make sure if your fighters are getting hammered to press “D” to have them dock with a carrier, mothership, or support frigate, they’ll touch down and launch fully repaired. Have a few units that can make repairs on standby either ready to jump in, or guarded by escorts.While in hyperspace, you can hit the “auto-launch” command and when your carrier appears at its destination it will immediately disperse your fighter and corvette groups. Docking fighters and corvettes to a carrier and hyperspacing to your destination is the best way to carry them into battle to support the rest of your fleet. Make sure you use those carriers for what they were made for.Using the group command, I suggest you split your main fleet(s) into subsections that you can split off for specialized attacks. A flight of interceptors isn’t going to take down a heavy cruiser, but you don’t want to send a heavy cruiser to take out a single frigate. Use the right ships for the right job.Ships in formation together will advance towards their destination at the speed of the slowest ship in their flotilla. Setting formations is very important, otherwise your ships are going to head full-speed towards the location you command them to. Unfortunately, Homeworld Remastered Collection uses the Homeworld 2 engine, so you have to baby your units a little more than fans of the first game may remember.This can make the difference between getting the jump on your enemy and getting caught with a meager force. Spread ship construction between your mothership, carriers, and shipyards.If you try and research and build every ship, you run the risk of having an unbalanced attack force and being overwhelmed. Find which ships fit your playing style and research their technologies first so you’ll have a template for the fleet you want in your head before you start the game. Researching and building ships takes a ton of time and RU.Build multiple resource controllers and keep them as near resources as possible to maximize collector turn-around time. ![]()
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